A Frank view on consoles

From the humble beginnings of both Xbox 360 and PS3, the platform holders optimistically said this generation would last at least ten years. No more jumping ship before a console had time to truly mature, Microsoft and Sony look like companies quite comfortable with their hardware thanks to new additions such as 3D visuals and motion controls. Whether or not the WiiU will make a big enough splash to force a sudden quickening in development for whatever Sony and Microsoft do next is yet to be seen. Thought I doubt it.

Some, like EA’s Frank Gibeau, find it hard to think of a world with the next generation of consoles, wondering what their purpose would actually be. Speaking with CVG, Gibeau dismisses the need for anything new:

“It’s hard for me to conceive what you would do on a PlayStation 4. The displays are already 1080p, you’re already connected to the internet… You could make it faster, you could have more polys and you could up the graphics a little bit… but at what cost?”

It’s interesting that Gibeau focuses on graphics when enemy and NPC AI still struggles to perform acceptably in some games. That is what I’d want from a PlayStation 4 (or Xbox ’720′). The power to make me believe who I’m fighting against or alongside is a competent representation of thought and not a bundle of scripting. We’ve definitely advanced from the steadfast tradition of static invisible tracks for AI controlled characters to aimlessly stroll down and a good FPS shooter, for example, will have enemies who constantly flank and jeopardise your cover. But there’s also still a lot of remedial AI confused by the simplest of obstacles, taking players right out of the experience in one dumb move. Partly the blame can be put on developers not utilising the full power of current consoles but I do wonder just how much more can be harvested from seven year plus technology.

To Gibeau’s credit, he does point out that as gamers we have a lot of features in the current models than we’ve had before. Constant online functionality with a robust infrastructure and the highest of definitions that TVs can handle not to mention new forms of controls. These are the three usual bullet points touted as a reason to buy systems and in Gibeau’s case, a reason to stick with what we’ve got. Not only that but as he points out (coincidently), Battlefield 3 is looking really impressive on the PS3, better than a lot of games that have come before it.

I’m not advocating new consoles anytime soon, however. Like I said, we’ve just got Kinect and Move opening the possibilities for new interactions with games and I’d rather see what comes of those before having to upgrade the hardware they’re played on. Though I don’t think evolving our systems should centre around adding more features or indeed boosting the graphics when there’s a lot of transparent coding and game-shaping mechanics that can be improved by meatier CPUs. If ever there was reason to release a new console, better AI for me would be at the very top.

PSValue

With Nintendo dramatically dropping the price of the 3DS recently, all eyes were on Sony to see if they felt like doing the same for their new system, the PSVita. But with the new handheld not even released yet, Sony don’t exactly feel like they need to do anything with the suggested RRP and are quite happy with the pricing. As it stands, the standard Wifi model will sell for €249.99 and both Wifi and 3G one will be €299.99. The UK hasn’t been given any figures at the moment but the you can expect the PSVita to retail for around £220-£280 with these figures likely changing right up until a week before the system goes on sale next year – much like the price of the 3DS did this year.

A number of experts and analysts suggested that Sony follow Nintendo’s lead and lower the PSVita’s RRP now rather than risk causing another blow to dedicated handhelds and launch a system too pricey for today’s more economical gamer. However, regardless of the jump in sale for the new cheaper 3DS and boost in the company’s shares, Sony aren’t budging. In an interview with Eurogamer, worldwide studio head, Shuhei Yoshida confirmed the decision to stick with the current structure:

“We are totally happy with the price we put. Personally, I was expecting Nintendo might move their price, but I wasn’t expecting them to move at this time. We didn’t price Vita relative to 3DS or those other devices. We plan the value we want to put in to the Vita and the price people would perceive the value would be. Nothing changed since the announcement. We are totally happy.”

The ‘other devices’ he’s talking about are mobile phones and tablets and it’s been well documented that the PSVita is equal if not more powerful and feature packed then a lot of the popular devices. While Sony may say the competitors didn’t have an effect of the price of the PSVita, right now, they are the biggest threat and being more affordable and desirable than those who are slowly eating into your market is something the new handheld must do as quick soon as possible. But no matter what the hardware cost will be, it’s the price of games which in this day and age is causing the biggest debate. I’ve always been a strong supporter of higher-priced, traditional games and the platforms you can play them on due to their execution, narratives and tactile buttons for greater immersion (if you are having problems and concentrating on controlling a game then how can you truly be immersed?). But the slip in quality from some developers and greed that drives publishers to screw over gamers with £40 titles that have £20 experiences, or less, just makes it harder for Sony and Nintendo for that matter to persuade consumers to buy their products.

But where Sony may succeed where Nintendo struggled is in early software that shows real potential and not just updated older titles (no matter how good they actually were). Uncharted: Golden Abyss, Resistance and LittleBigPlanet are just three of the laundry list of titles said to be coming out alongside the PSVita so the hardcore gamer crowd and early adopters should have plenty to keep them occupied. But this then causes somewhat of a catch 22 situation. Having games worthy of the higher price pushes them closer to being home console experiences and potentially puts the PSVita in the same ill-fated position of the original PSP. Again Sony have been smart with the launch line up ensuring games that are in addition to existing mega franchises are front and centre which then helps make the PSVita look like an addition to the PS3 and its library.

So the question as to whether Sony would reduce the price of the PSVita maybe should have been whether or not you think they ever would? Sony is all about the expensive hardware and making products initially for a crowd who have money to burn. Though it’s less about duping the consumer (some would argue otherwise) and more so about the kind of technology used. The PSVita is crammed with everything you can think of for a mobile device covering all bases but dangerously becoming a jack of all trades, master of none. Whether or not it’ll end up that way is a different topic but the hope is that Sony are making damn sure their next handheld will be worth every penny at launch and not need a drastic price cut so soon after.

Chronicling success

Currently taking two-thirds of the world by storm at the moment is JRPG Xenoblade Chronicles for the Wii. I say two-thirds because for some reason, despite claiming they’re still all about the hardcore, Nintendo have been reluctant to release the game in the US. WIth internet campaigns and petitions doing the rounds, American Wii gamers received a slither of hope when region president Reggie Fils-Aime said the company are looking closely at the European sales of Xenoblade Chronicles to gauge whether or not they will listen to the thousands of voices all shouting for it to be released stateside.

Last Friday saw the debut of Xenoblade Chronicles and online retailer ShopTo.net revealed that demand was so high, they were unable to fulfil all the orders straight away with stock supplies running low. That certainly bodes well for the US. Now, after the first weekend of sales, the all format chart for the week ending 20th August shows the massive RPG came in at a respectable number seven (via GamePro). It may not have been as high as Nintendo would’ve preferred to see but five out of the six games above it all appear on multiple platforms so their numbers were likely to be higher. Strip away that variable leaving the individual formate chart and Xenoblade Chronicles looks a damn sight better at number three.

I tried to pick up a copy over the weekend with little luck as everywhere I tried appeared to have sold out. It’s still available via some online retailers and with such rave reviews hopefully Xenoblade Chronicles won’t only stay in the charts for a while but will also be ported over to NSTC discs relatively soon. I find it odd that Nintendo of America wouldn’t want to at least give the game a shot in the US, especially when the types of people who are attracted to the kind of experience it offers are also the hardcore fan base loyal to Nintendo systems. But then again, Nintendo isn’t really in the position to just test things at the moment and in pure business terms, the money raised by selling the game isn’t guaranteed to cover the cost of bringing it to the US. I always find it weird when you read posts about how gamers are almost duty bound to support a game but in the case of Xenoblade Chronicles, I myself do feel some kind of necessity to buy it in order for other to enjoy. What’s the worst that can happen? I end up with one of the most highly praised JRPGs to come out in this generation. I can live with that.

The return of the Wii

This year’s Gamescom, which is still in full swing, looks to be all about the shrinking of SKUs and their price tags. Sony announced a price drop on the PS3 to around £200 for the model with the smallest HDD (160GB) as well as the bizarre relaunched PSP which will have no Wifi connectivity, only UMDs and will cost £90. The move is a complete 180 to their last push for the PSP, the PSPgo that famously had no UMD support in an effort to create a market similar to that of Apple and Android where all games are bought digitally via PSN. That, for lack of a better word, failed leaving Sony to turn back to good old UMDs. After all, some companies didn’t even release their games onto PSN but did have disc-based versions. I can’t help but think Sony are flogging a dead horse by releasing yet another PSP when the PSVita is just around the corner but getting a device under £100 does strange things to people and seems to instigate fresh interest in old hardware. Good luck to them, the PSP was a great little handheld and deserved more support than it received.

Speaking of wanting to revitalise a disappearing platform, Nintendo too had a relaunch of their own, the new smaller Wii. It also looses something from the previous model, the ability to play GameCube games. That’s probably not a big deal what with some of the more popular titles having Wii ports and like Sony, Nintendo are hoping to do what they can to gain the most money out of the last few official months of a product’s lifecycle and streamlining features means less cost to produce and more profit to sell.

Along with the revealing of another Wii was the confirmation that The Legend of Zelda: Skyward Sword will be coming to stores on November 18th (20th in the US). Because of this, plus a price drop and the release of a new model, general manager of Nintendo Germany has told Reuters (via GoNintendo) that he believes the Wii will have a healthy and profitable Christmas:

“We have seen an enormous increase in sales since [the price cut] and this gives us another indication of what will happen in the Christmas season.”

It’s a definite possibility since many Wii owners have been clambering for the next home Zelda game ever since they finished Twilight Princess (I know I have) but most likely these people already own a Wii so won’t pick up a new console. That is unless they sold theirs after the lack of titles caused it to gain dust under the TV. A price drop and redesign could them see a lot of ex Wii owners pick up another console just to play Skyward Sword and then hopefully go on to play the other great games they’ve been missing, Like Donkey Kong Country Returns and GoldenEye 007 Wii. I am a little dubious as to whether consumers will buy a Wii just on the strength that it’s cheaper and smaller because the insane eBay bids and hysteria surrounding the system not too long ago would suggest anyone who really wanted a Wii already has one. But sales figures and the power of a brand often surprises me so who knows, this Christmas may be the right time for a lot of hesitant families to finally grab themselves a slice of Nintendo pie.

But that does bring up another question. If the new Wii does indeed sell exceptionally well would that impact the launch of the WiiU? There’s yet to be any firm date for the tablet-controlled console so Nintendo could still shuffle their early 2012 plans for hardware and unknown whether the sudden and severe price reduction on the 3DS has forced them to rethink the RRP for the WiiU. Nintendo may not have the luxury anymore to launch a device and make turn a profit straight away so if the GameCube-less Wii boosts sales they may want to coast on it until the very last minute. Then again, there’s pressure from Sony who are set to release the PSVita towards the end of the year in Japan and Q1 2012 for the rest of the world. The ability to link the PSVita to a PS3 would make it a potential competitor to the WiiU so Nintendo might not want to wait too long before unleashing their HD beast. So may questions, so many ‘what ifs’ but one thing’s for sure, the 3DS should enjoy a decent holiday. That at least is a little more certain.

Nothing is free, not unless you’re Nintendo

One thing Nintendo needs to focus on the most for this generation and beyond is rallying support from third party developers. They tried and arguably failed to do this right off the bat with the 3DS by withholding the best first party software to allow third party titles a bit of breathing space. A kind and possibly dangerous gesture that makes the recent news all the more odd. According to Nintendo World Report (via My Nintendo News) third party devs aren’t currently able to release free software through the 3DS’s eShop. And no freebies means no demo either or at least not unless you want to pay for them.

At this point in time, anything that appears on the eShop that isn’t by Nintendo must be at least 200 yen which is why Capcom’s demo for Nazo Waku Yakata recently went live on the Japanese store for said price. It was thought that Capcom were just trying to make a quick buck out of the consumer but evidently not.

It’s perplexing why Nintendo aren’t easily allowing demos on the store when they’ve become integral to a lot of smaller games’ success. What better exposure is there than the chance to play a small part of a game for free? It works well for most (i.e good) XBLA titles that must have a demo version and is a method that Nintendo really must accept instead of fighting against on their platforms. Restricting third party content isn’t going to win developers over especially on the 3DS.

The reason again most likely stems from Nintendo president Satoru Iwata’s fear of low budget and free-to-play games devaluing the software and even developers themselves which I tend to agree with. But demos don’t fit into either of these categories and should be viewed differently. Hopefully they will be too what with the eShop being so young and Nintendo showing they are willing to conform, albeit slowly, to current online video game practices.

The highs and lows of Nintendo’s digital service

When you have to slash the price of a brand new piece of hardware and your managerial staff take considerable pay cuts to make up for losses, you would have thought Nintendo would be upping their game when it comes to 3DS releases, especially via the eShop. The DSi was and still is littered with low-tier titles through DSiWare and the hope was the eShop would begin a new period of higher quality digital downloadable games from the Japanese giant. However, coming this week is the GameBoy version of Pac-Man. For £3.70 (€4).

Now Pac-Man maybe one of the all time classics video games but the very week after pretty much admitting your new handheld has a problem with generating interest and consumers, isn’t the time to trawl through the back catalogue of over-played hits. I don’t doubt the release date has been around longer than the idea to cut the price of the 3DS but that doesn’t mean it couldn’t have been pushed back to make way for one of the many more exciting classic GameBoy titles. Furthermore, charging £3.70 is baffling when you can buy newer versions with more features for much less on competing platforms. The mind boggles as to what’s going on at Nintendo HQ.

That being said, news that Nintendo is currently working on a transaction system enabling the 3DS and next year’s Wii U to receive premium DLC is also hitting the internet, lifting spirits dampened by silly eShop titles. In an investors meeting on Friday (via Andriasang) president Satoru Iwata said feature will be made available to developers by the end of the year allowing them to begin pumping out chunks of content presumably in-game for new titles and via the eShop for older ones. But we all know the shadiness of existing DLC services with things like unlock keys and purchasable stat increases and Iwata said these won’t be making an appearance on their platforms. Both he and Shigeru Miyamoto said they want to see content that will extend the life of a game – like new levels for example. Anything less than that they believe will damage any possibility of solidifying long term relationships with consumers and fans (ironic after the first two paragraphs of this post…)

Don’t expect to see free-to-play games appear on the 3DS anytime soon though as Iwata again down-played their importance. To him, a platform like that would undermine the premium value of Nintendo’s content. To everyone else, it starts to look like backward thinking from a company with massive potential to once again dominate the handheld space. I don’t go for free-to-play games myself but do understand their relevance in todays market and think that if Nintendo cherry picked the best ones for the 3DS and Wii U, it would do more good than not having them at all.

3DS gets a price drop already?

If I can afford it, I tend to be one of the early adopters of hardware, eager to dabble in the latest gaming tech. I know it’s an expensive habit but if I save all my pennies long enough in advance of a system launch, then a new system I shall have. After all, no company drops the price of a new piece of hardware for a fair amount of time right? Well, that used to be the case until the struggling sales of 3DS has forced Nintendo to cut around a third off the RRP less than five months after its release on August 12th (via Eurogamer).

As you can imagine, day-one buyers will probably be a little pissed at the news. I know I am. Not because I don’t think the 3DS was worth the £200 I paid but because if I were a patient man, I could have saved myself a few quid. Nintendo have acknowledged the potential upset they’ve caused with the announcement saying:

“We are aware this may cause you, the loyal fans who supported Nintendo 3DS from the beginning, to lose trust in us, and this is not our intention in any way.”

And before out of pocket supporters claimed death to Nintendo, the humbled company revealed something called The Ambassador program. Anyone who buys a 3DS before the price drop will get ten exclusive GameBoy Advance games via the Virtual Console for free. The full list hasn’t been revealed just yet but so far Yoshi’s Island: Super Mario Advance 3, Mario Kart: Super Circuit, Metroid Fusion, WarioWare and Mario vs. Donkey Kong are all confirmed. But the apologetic gifts don’t stop there, Ambassadors will also be given ten free NES games like Super Mario Bros., Donkey Kong Jr. and The Legend of Zelda.

Now I know the prospect of having cold hard cash is always better than being given a bunch of old games but all that have been announced so far are some of Nintendo’s best. It certainly makes me feel a bit better about the whole thing knowing that 20 classic titles will be winging their way to me in the next couple of months without costing me any extra. Well, other than about a third of the price of a 3DS that is.

No re-save, no score board, no thank you.

When Capcom decided to not allow game saves to be deleted from recent zombie shooter Resident Evil: The Mercenaries 3D, you could have sworn the public were out to get them like the undead which inhabit the game. It didn’t go down well at all and the pre-owned market almost didn’t accept 3DS title into its domain. Some retailers refused to take in the game for trade-ins and some say that contributed towards the mediocre reception it received. Capcom has always insisted they never intended to penalise pre-owned sales but you’ve got to wonder why else would they not allow previous game saves to be removed.

Despite all that, Namco figured they’ll do the very same with the upcoming release of Pac-Man & Galaga Dimensions for the 3DS (according to Wired). So if you ever tire of these iterations of experiences you’ve played time and time again, chances are few places will accept the single cart as a trade-in and it’s you can’t even swap it with friends due to the solitary game save. Does it matter? Well, yes. The point of these games, just as it is for shooting gallery like The Mercenaries 3D, is to progress, gain rewards and achievements along the way and unlock goodies as you do so. Which is fine for someone who wants the game for themselves and will probably only ever want to play through everything once. But if you want to replay through it again and wipe your existing scores to make the experience feel new again, forget it. What’s even more peculiar is the omittance of a score board. The game will only save the highest figure and nothing else so if you’re interested in picking Pac-Man & Galaga Dimensions up and have a mate who is particularly good at these kind of games, I wouldn’t let them have a go in case they rack up a total that you can never beat.

I can see why companies would want to make it difficult for users to trade-in their games but this way of doing so is ludicrous. A lack of leader-board is a notion which sounds alien for todays modern games and a stupid one at that. As much as I’m on the side of the developers, the reality is a game, any game, is likely to be passed on to someone else be it as a pre-owned sale or friendly swap. Making this harder through limiting saves is dumb because it has the potential to damage first-hand sales as seen with The Mercenaries 3D. Sure, the averaging scores probably did more to hurt that game than a fixed save file but why give customers another reason not to pick up your title when the reasons for doing so are already so few?

GoldenEye 007 Reloaded is real, people

UPDATE: Activision put out a press release today confirming the existence of the game and how it’ll be running on a brand new engine. But the graphics won’t be the only new aspect. Here’s the most interesting chunk of the press release: GoldenEye 007: Reloaded is a contemporary James Bond experience featuring HD visuals and realistic environments running at 60-frames per second, akin to today’s elite action games. Additional to the legendary story campaign, the game introduces the brand new ‘Mi6 Ops Missions’ – new, distinct levels separate from the campaign that span the varied environments from the story and challenge players to complete different Assault, Elimination, Stealth and Defence objectives. GoldenEye 007: Reloaded also takes multiplayer to new heights, maintaining and improving its renowned four-player split-screen action and adding full, adrenaline-pumping 16-player online matches with more maps, weapons, characters and game modes than ever before.”

ORIGINAL STORY: A good few weeks ago there was some stirring online about something called GoldenEye 007: Reloaded which slipped out from Activision. Suffixing and name with Reloaded generally means some form of upgrade when it comes to video games and in this case, it looks like last year’s neat remake of an N64 classic is to be remade all over again.

GoldenEye 007 for the Wii was a fun FPS that took the original ideas from the iconic N64 launch game and amended them to fit within the contemporary Bond timeline. As always, there was grumbling from ‘hardcore’ fans who were desperate for the ill-fated HD port of Rare’s GoldenEye to become a reality but since that simply will never happen (too many companies hold separate chunks of the IP for it to ever come out) GoldenEye 007 was considered a suitable alternative. I enjoyed it and like the glory days of my youth, its multiplayer component was hugely entertaining. From the screenshots bagged by Videogamer.com, Reloaded appears to hoik up the graphics for a release of the remake onto PS3 and Xbox 360. But little more is known of the project just yet with more details said to be coming in the next few days at the San Diego Comic Con so there could be more additions other than sparkly new visuals (interestingly enough, the Wii game used the same heavily altered IW Engine which ran the SD Call of Duty games. This could mean the HD GoldenEye 007 would use the original IW Engine).

Even though I already own the Wii version, I may have to pick this one up too. Like I said, I really enjoyed playing it on the Wii but it came at a cost; the controller. Choosing not to re-learn how to play an FPS using the Wii remote and nunchuck, I bought a Classic Controller which did work well but still not as comfortable as an Xbox 360 pad and subsequently shortened my playtime. My fingers are crossed that the transition to HD consoles brings with it a tightening of controls on the relevant pads. And anyone grumbling how GoldenEye 007 Reloaded still won’t be close enough to the N64 version, this is probably the closest you’re ever going to get.